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working on raspberry pi 3

Started by mike_bee, November 19, 2016, 04:03:09 PM

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mike_bee


I got laser shark up and running with pretty good results on a raspberry pi 3. I was even able to use Openlase (minus the image tracing features) with good results.

Here is a link to some test results on a glow-in-the-dark tile using the Lasershark displayimage script.

https://youtu.be/hej8FmUhptk


Macpod

#1
Apologies Mike, it seems my forum notifications didn't work for this post.

Glad to hear it is working well with the pi 3. It certainly is a little faster than the 1st gen one, isn't it?

Ah and I see you found the image display app too! I've been wanting to try that with a phosphor screen but haven't had the time (I just used a long exposure feature of my camera when testing the app). Looks neat!

maso27

@mike_bee
I just started working on getting LaserShark up and running, and have run into the issue of compiling openlase for a Raspberry Pi.

If it's not too complicated, how did you go about removing the image tracing features to get it to compile?

Macpod

You will need to modify the tools/CMakeLists.txt to comment out the lines that build this as so:
https://github.com/marcan/openlase/blob/master/tools/CMakeLists.txt

Afterwards delete your build directory and re-run through the build steps :)

maso27

Thanks, but that's already commented out.

I found that I could disable tracer by editing openlase/CMakeLists.txt and changing the Y to N in this chunk:

if(NOT DEFINED BUILD_TRACER)
  set(BUILD_TRACER "Y" CACHE BOOL "Build the image tracer (x86 only)" FORCE)
endif()


Problem solved!

(Now I just have to learn how to use it...)